Quote:
Originally Posted by sabbanick
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I'm part way through the LapFaster materials, and it's just what I'm looking for. The practical application of the "Inverse Corner Radius" is enlightening, and I see lots of inappropriate line corrections (read: costing speed) in the Sprite data. It seems that AiM's "GPS-Gyro" test channel seems to be the same thing, so no need to build a complicated math channel here.
Thanks for the resources.
This @#$% is fun!